﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameProcess;

namespace GameServer
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("Server started.");
            GameState.CreateInstance(Owner.Server);
            Communicator communicator = new Communicator();
            Console.ReadKey();
            System.Threading.Thread.Sleep(5000);
        }
    }
}
